Artists: David Finch (Penciller) , John Livesay (Inker)
4 Comments - 1,055 Views - 10 Likes
Artwork Details
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DescriptionFull disclosure : David Finch is not an artist I follow nor care much about anymore. I was excited by his art in his early years when I thought he was Top Cow’s answer to Wildstorm’s Travis Charest.As I grow older, the artistic school/approach of “more on top of too much” (rendering) does not appeal to me much unless the storytelling (first) and art (second) remains immediately readable and fluid. To sum it up, I’d rather go Toth than McFarlane 😉 David Finch can certainly draw but I find he is a poor to average/ok storyteller and that his art often suffers from (too many) inconsistencies and lacking anatomy. A better stylist than storyteller. (I have never met Mr Finch who I heard is generous with his fans and is a kind person. So, my opinion comes from evolving tastes and analysis, not a bitter experience 😉). So why this page you ask? First I already owned two pages from that 13 pages short story from my early days of OA collecting for which I have a fondness. Because the plot is simple and enjoyable: Sabretooth, the ultimate savage and merciless hunter becomes the hunted. And it was relatively cheap. So we begin with an over the top first panel in which the bullet ricochets out of Sabretooth’s skull to hurt the hunter on its way back. This looks like a extract from a 90s Image comics where blood was dripping from the pages (and the characters’ names) and looks more like thick marmalade than an actual fluid liquid. Of course the hunter is drenched in said marmalade in panel 2. The money shot, the splashy 3rd open panel is clearly the best. I like how Finch played on proportions between the two antagonists to great effect as the prey becomes the predator. Sabretooth’s pose is cool, complete with flowing hair. I like how he is casually disarming his opponent. Even the blood looks better, mor fluid (à la BWS). No point in going over his anatomy in detail but just look at that overgrown left trapeze, behind which you can still see portion of his back., which does not look right given his stance. I wish Mr Finch would pay better attention to that kind of element. But this may be due to meeting the deadlines 😉 Then we have a set of 4 panels (which make for a fun overall page layout I confess) in which the hunter goes for his second weapon only to be instantly disarmed (again) by the villain. I find that the articulation between the second and third panel is not very clear for instance. We, as seasoned comic readers, will understand that Sabretooth disarmed the guy but there is no gesture of his part to indicate it and the speed lines are not particularly telling. It could have been handled better. The very last panel offers a vicious shot of Sabretooth. It’ a nice way to end the page even though I find it’s a bit quickly done. Again it could have been handled better for more impact. The fact we see his mug from the pov of the prey is a nice touch. I’m not convinced by the coloring here. Much too dark for my taste for one and it feels like a generic computed colored job whereas the art shines way better in glorious b&w. Mention to John’s expert inks, especially on the strong black masses. I now feel like the grouch ol’ comic store owner, fan of the Studio, to which I was showing my 90s Image comics as a teen, trying to convince him it was not all bad. But he obviously had better tastes than I did (then). So clearly this is a (very) guilty pleasure of an addition. And oh…no, it’s NOT for sale 😉 Social/Sharing |
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Jason Hussa
Member Since 2017
1 - Posted on 1/15/2023
It's great to get your take on this cool page, F M, and it's hard to argue against your points here... but this whole thing - story and all - has the feel of being very, very rushed to me. It feels like they were forced to do the best they could under very tight deadline (and maybe have to shoehorn in a story that should have more than 'x' pages allotted to it...)?
That doesn't absolve the artist of any blame, of course - it's their job to do all they can to make the story work under those real world conditions - but I think this may have been a heavy lift... although I suppose those conditions are exactly the type of environment which shows what an artist is capable of...? Hmmm. I can't seem to make my way out of this one, Fred. :)
While I'd agree that it's clearly not his most consistent work (and it certainly -feels- like it was drawn with deadlines bearing down), Mr. Finch is most definitely a stylist (as you say) whose style I like. (Same with Mr. Livesay, whose solid inks here help to ground a potential rush job and imbue substance to the images.) I still think it's a neat page, Fred (especially if you scored it for a song :) ). Congrats!
F M
Member Since 2005
1 - Posted on 1/15/2023
Jason Hussa wrote:
It's great to get your take on this cool page, F M, and it's hard to argue against your points here... but this whole thing - story and all - has the feel of being very, very rushed to me. It feels like they were forced to do the best they could under very tight deadline (and maybe have to shoehorn in a story that should have more than 'x' pages allotted to it...)?
That doesn't absolve the artist of any blame, of course - it's their job to do all they can to make the story work under those real world conditions - but I think this may have been a heavy lift... although I suppose those conditions are exactly the type of environment which shows what an artist is capable of...? Hmmm. I can't seem to make my way out of this one, Fred. :)
While I'd agree that it's clearly not his most consistent work (and it certainly -feels- like it was drawn with deadlines bearing down), Mr. Finch is most definitely a stylist (as you say) whose style I like. (Same with Mr. Livesay, whose solid inks here help to ground a potential rush job and imbue substance to the images.) I still think it's a neat page, Fred (especially if you scored it for a song :) ). Congrats!
Re Jason. I agree with your statements except that they apply to any (comic) artist working in (any) commercial field. They (are supposed to) do the best they can under the conditions they are dealt with, usually a time constraint. We can argue about rush jobs or no rush jobs but ultimately, only the involved parties can truly clear that parameter up. So we are back to squarre one ;)
Except my caveats with his art would still stand regarding a more polished job.
(and to be precise, I was not saying that this job was not his most consistent but that he was not the most consistent artist within his own artistic parameteres, i.e. his own chosen style).
Ruben DaCollector
Member Since 2008
2 - Posted on 1/15/2023
Yes, the storytelling does have some storytelling weaknesses. Very stiff and unimaginative, making it unclear. As you say, you can still figure out what happens, just not quickly enough. Panel three suffers from the exact thing you point out. I initially thought both characters were just facing off in cool poses, only to realize moments later that Sabretooth had smacked the rifle out of the human's hands with a backhand swipe.
There's more, especially the transition from panel five to six, but you've already said more than enough so I'll leave it here except to say that while I'm not familiar with his work from this earlier period of his career, it's nice to see that he didn't over render this page as he would begin to do later on.
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